A conditional statement is either true or false. Depending on the answer a predefined set of rules will occur.
So... let's pretend the mouse asks the duck "Would you like mango juice?".
Select the 'Yes' or 'No' button.
Nothing happens! The mouse and duck remain exactly as they were.
-
EITHER
- The answer is 'Yes' and the duck will get mango juice. OR
- The answer is 'No' and Nothing will happen resulting in the duck not getting mango juice.
A function is a set of instuctions that perform a task.
So... let's pretend the duck orders a quiche from the menu. The act of ordering will set off a chain of events, hopefully resulting in the duck getting the quiche.
Select the 'Function'.
A data-type is a way of assigning a particular way or method of reading something so it can be understood but also used as intended.
The duck needs to assign a duck-language so it can read the menu and use the menu to order.
Select the 'Assign Language' button.
A variable is used as a container to hold various pieces of information.
Think of a dish being like a varibale, it can be used to hold various things like a cake or stew. In this case this dish is to hold a quiche.
Select the ingredients.
A loop is just like it sounds... it will keep doing the same predefined rule/s until the predefined criteria is met.
The owl needs the oven to be set to 375°F. When the oven is turned on, the temperature will increase until the preset temperature of 375°F is achieved.
Select the oven to turn it on!